Week 8 / Class 16
- Jess Johnson
- Mar 1, 2022
- 2 min read
Updated: Mar 25, 2022
For this class, I textured the interior of my ramen shop and added a menu along with a classic Godzilla movie poster on the wall. The original Godzilla movies were some of my favorites growing up and the start of my interest in Japanese culture so I wanted to include it in my shop décor, just as a little Easter egg.

I also was trouble-shooting the noise in my renders. I was originally using emission shaders on my neon lights so that I could keep my NURBs models but even with high samples, the noise would persist. I was unsure at first what was causing so much noise, thinking it was my light samples, until my Class 15 presentation and the first half of my scene was much less noisy than the second half. The only other solution is using mesh lights but the problem with this is that I have to convert my NURBs into polygons. While this is okay for red neon sign since the camera doesn't get very close, this is not the case for my main marquee. So the best solution to this problem is to duplicate the NURBs geometry and turn the duplicate into the mesh light and to not render the light shape. This way, I can keep the emission shader that I have animated on my NURBs geometry but I can bring the intensity way down so that it'll be easier to render out the noise that comes along with the emission shader. Now that I have this solution, I am currently in the process of switching over my neon lights.

The bright red characters are ones the ones I have switched over to mesh lights while I was doing some lighting tests.




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