top of page

Week 5 / Class 10

Got lots of feedback from the mentors on our project, the most feedback coming from the lighting for my two shots. We also got a comment about the animation being too bumpy for Shot 2 so that was the first thing I fixed.


I also comped together an updated version of the effect for Shot 3. Just as a test, I tried turning the emission on and this is the result I got. Seeing the whole sequence of it, it is definitely something to experiment with later but for right now, it is not working so I rendered out another pass with no emission.


With emission:


Back to normal:


I am currently working on fixing the lighting the Shot 2 and trying to place the keylights to fit where the lamp posts are on the street so that I can achieve the double shadow and have the car driving through the light. I got the critique that the car was too lit on the top so I've been trying to bring the lights further down and bring down the cone angle.


Here are the two keylights I have set in the scene.

ree

Here is how the shadow is currently falling in the beginning, middle, and end of the sequence.


This was a picture we had taken for size of the shadow (I am 5'5", the car is over 6' tall) so going off of this my placement of the first light still feels accurate so now I just have to shape the lighting to be more creepy by having it drive through. Once I get the position of the keylights, I'm going to add more lights to get the orange rim light on the car.

ree

Here is what the render currently looks like! (*note: I brought the samples down since this was just a test render so it is not at full quality). I think once I adjust the shadow angles in Maya and then fix how the shadows blend in Nuke, it will feel closer but the way the light is moving already feels better.

Graded:


Comments


bottom of page